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Code de reduction bsp
This demo does lightmapping that's fully compatible with normal code promo pour chauffeur privé mapping, in fact, lighting is computed as with any dynamic light; however, a shadow term is stored for each light, and most importantly, a cluster map stores a bitmask of which lights affect a certain area. Mlaa attempts to figure out the underlying geometric properties by analyzing the pixel colors in the final image. My compromise.5 was rejected without, I thought, proper consideration." - Stan Kelly-Bootle, more pages. Permalink, clustered Shading is a technique for efficient lighting on modern GPUs, first proposed. The scene, as usual, is my own really old and totally awesome coder art. Zip (1.2 MB) Required: DirectX 10 Recently a number of techniques have been introduced for doing antialiasing as a post-processing step, such as mlaa and just recently sraa. The only addition is the second-depth buffer. Second-Depth Anti-Aliasing Sunday, August 28, 2011 Permalink Executable Source code sdaa. On the down side it requires additional memory for the geometry buffer, but does not balloon up in the same way as msaa does. This is also demonstrated in the demo. There are two variants of the demo, one compiled to be as tiny as possible and fits within the 1KB limit, and one that's somewhat more fully featured and interesting to watch but slightly larger than 1KB.
The pixel shader simply selects the shortest distance to output to the buffer. Al., with which I have been code promo pass omnia evangelizing this technique for the last few years. The geometry shader could use adjacency information to only pass down the relevant silhouette edges and avoid internal edges. For software approaches one might consider using a geometry shader to pass down the lines to the pixel shader. On a HD 5870 this demo was rendering a frame at about.93ms (1078fps) at 1280x720, of which the backbuffer copying costed.08ms and edge smoothing.01ms. In this demo I made it half-res, but can also be smaller. At the time I was fairly proud of it, but it doesn't really represent the state-of-the-art of Deferred Shading anymore.